The metaverse, virtual reality, immersive experiences – this is the future of how we connect. While some of you have embraced virtual connection this year, others have lamented the loss of empathetic connection. Today, I talk with Evo Heyning about creating immersive experiences and participatory spaces that leverage technology to foster more connection and collaboration than we’ve ever been able to imagine. Evo has been creating immersive experiences that bridge real and virtual worlds for more than 20 years, and today she shares her experience as we talk about metaverses and virtual worlds as ways to better connect, how we’ve seen virtual conferences and events evolve this year to create more empathy, intimacy, and community, and where the future of virtual connection is taking us. It’s an exciting future and one in which we can all participate.
- The mute button in virtual meetings has changed the nature of dialogue in groups.
- When we’re thinking about the human centered perspective, it is often more collaborative than we give it room to be.
- The digital hurdles are also artifacts and we often get to think about how we record and share those artifacts.
“At the end of the day, the mishmash of technologies is less important than how we use them to connect.” — Evo Heyning
About Evo Heyning:
Evo Heyning, Producer, Creator, Founder of Playable Agency
Evo Heyning has been creating immersive experiences that bridge real and virtual worlds for more than 20 years. As an interactive showrunner and production strategist, she has worked on media projects ranging from launching the Affordable Care Act to producing more than 500 hours of live streaming events during the pandemic. Her work focuses on metaverse media and the creative potential of volumetric and virtual production. Evo passionately shapes the future of the open spatial web to connect people through collaborative technologies. Through her company Playable Agency, Evo provides early stage production strategy and creative worldbuilding that expand reality.
Metaverse media maker since 2005, pioneering work in immersive and interactive campaigns and experiences across virtual worlds, live streaming, social media networks and traditional public experiences. Producer for festivals, conferences, games, campaigns, theatrical and immersive media works for 20 years including work on the Affordable Care Act across live and social media channels and celebrity-driven performances reaching millions for features, awards and ceremonies.
Connect with Evo:
Meta Movie Storytelling Project: http://meta.movie
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